The Canadian Advanced Squad Leader Open

By David Garvin

It was back in May 2019, that the last in-person Canadian Advanced Squad Leader Open (CASLO) was held.  That was in Ottawa and it was won by Jean-Pierre Raymond of Québec. The Pandemic ended all in-person play for two years, so the 2020 version, scheduled to be held in Fredericton, New Brunswick, was held virtually instead. 2021’s version was also online, but the prevalence of vaccines and the easing of global restrictions meant that this year would finally see another in-person event. This year, the event was held in the Montréal suburb of Dorval from the 20th to the 22nd of May and was attended by twenty-two players. As it turned out, it was a close-run affair that came down to the final round to determine the winner.

The Return of the King – The Big Cats of Bulge: German

By Richard Steer

Flames of War began its Late-War Journey in June 2019 with the publication of Fortress Europe, bringing V4 into the 1944-45 era. Subsequent releases have seen Late-War develop with books covering the Normandy and Bagration campaigns, and most recently the Ardennes.

Throughout the last three years, however, there has been something missing. You can argue about their historical significance. You can make jokes about them breaking down, running out of fuel, and being unable to cross bridges. But one thing is certain: in the Tiger II, Jagdtiger, and Jagdpanther, Bulge: German contains some of the most anticipated additions to V4.

Do they live up to expectations? Let’s take a closer look at how these vehicles have been represented in the game.

Mythic Americas Overview

By Chris Masucci

Over the past few years, I have had the pleasure of creating content for a unique game. Among the current fantasy offerings in the tabletop market, the realm of fantasy has been dominated by mostly Euro-centric games set in fantasy lands with humans, elves, and dwarves.

When it comes to games that center upon other areas or cultures outside what we have come to know as the standard fantasy setting, there seems to be a lack of mainstream options. In 2020 Warlord Games launched Mythic Americas, a fantasy game based on the Warlords of Erehwon rules that centers on the Pre-Columbian lands of North and South America.

Summer of Plunder 2: Pyratical Boogaloo

By Tyler

The global campaign is back, and it’s bigger and better than ever!

The Talesmen of No Dice No Glory will be partnering with Firelock Games, Blood & Pigment, and The Plunder Den to present you with another global community campaign for Firelock’s “pirate” games – Blood & Plunder and Oak & Iron. Veterans of last year’s inaugural campaign will recall that the Summer of Plunder follows a loose structure, offering a fun way for Firelock gamers around the world to interact, regale with photos and stories of their battles, and compete for the glory of their chosen faction (and prizes, many prizes).

“The Germans Strike Back” Introducing the German Bulge Book and V3 vs V4 Comparison

By Howard West

No Dice No Glory has received advance copies of the next force book for the V4 Flames of War(FOW) Bulge German Book from Battlefront Miniatures.

I was asked to do a comparison of the Flames of War V3 Ardennes Offensive vs the new V4 Bulge German Book. and at the same time introduce the new Bulge German Book to our Flames of War followers on NO Dice No Glory.

This will be the first of several articles that will be done by the NoDiceNoGlory Team. The next article will be about “The Big Cats”

Wargaming with the US Naval Academy

By Mitch Reed

I once again accepted the invite from Sebastian Bae to playtest his wargaming student’s final projects at the US Naval Academy in Annapolis Maryland. As with my last time doing this I was very impressed with the games the students developed over the course of a semester and feel that some of the projects they had on display were good enough for the commercial market.

Mohawks vs. Ostend Privateers Battle Report

By Niguel Vega

Black Kettle reflected on the strange circumstances that found him leading his warriors through the sparse woods. 

The men they tracked were unfamiliar to him – his English allies had described them as the last remnants of an empire in decline. They’d raided several caches of pelts along the river, and it had fallen upon him and his braves to drive them from their lands. 

He ran his thumb along the smooth finish of the English musket he carried, marveling at its craftsmanship as his warriors settled into prime ambush positions. Hearing the sound of strange, foreign voices, he raised the weapon to his shoulder and waited for the enemy to come into view. 

For today’s battle report, Tom and I played a game of Ostend Privateers versus the Mohawks from the Fire on the Frontier expansion.  

Retrospective of The Seven Cities of Gold Video Game

“We came to serve God, and to get rich.” ― Conquistador Bernal Díaz del Castillo

By Patrick S. Baker

1984’s The Seven Cities of Gold (henceforth Seven Cities) is generally acknowledged as one of the most successful and influential early “open-world” video games.

In an open-world video game, the player can wander freely through the virtual world and has significant freedom in choosing how and when to approach the game objectives. In the game a player takes on the character of a 15th-century conquistador, sailing across the Atlantic to the New World to explore, obtain gold and make the Spanish court happy.

The name of the game comes from the legend of the seven cities of gold variously called Cibola, Quivira, or El Dorado. The mythical cities were fabulously wealthy and supposedly located somewhere in what is now the American Southwest.

To the Victor, the Plunder: Tournaments with Firelock Games

By Tyler

There’s been a bit of a Firelock Games ‘drought’ here on No Dice lately. In that time, the gang from Miami has kicked out the ‘Fire on the Frontier’ expansion, nearly finished their Kickstarter, launched a new game out of nowhere, and teased one more in the works. We haven’t been quite as busy as all that, but we haven’t been idle this whole time either. The Tales-men have jumped out of the digital space and started running tournaments of our own. Captain ‘Chairborne’ will be along to talk about his experience at our most recent event, but today I’d like to share with you how we’ve been doing… well, what we’re doing.

Blood & Plunder battles in North America?! Must be ‘Fire on the Frontier’!

Grabbing a Venue

Choosing a venue is the first step to any event, unless you’re running at a Con. It would been simple enough for us to pick one of the excellent local gaming stores in the area to host us. However, if you can find a venue that stocks the game, that’s an advantage.

Some of you might know that Firelock had to pull out of the 2022 Adepticon. They had their reasons, but it was disappointing to have people who wanted to pick up a new force or jump into a new game without anywhere to shop.

That’s why we chose Critical Hit in Abingdon MD for the ‘Easter Island’ tournament. The store has a great Firelock section, so we were able to grow the community and also help them shift some products. Ask not just what your store can do for you, but also, what you can do for your store.