App Review: Model Colors

By Richard Steer

Many wargamers that I know keep a recipe book, a notebook that is used to record which paints have been used for a particular project. This record is invaluable should the project be put on hold for a time, or ends up being extended at a later date due to new releases, as it avoids the question of “what on earth did I paint those with?”

Model Colors is a free iOS application that I have started using in place of my own recipe book. At its core is a paint library holding over 24,000 products from a wide range of manufacturers, which includes other types of products such as inks, pigments, and thinners. It also has a number of features that mean it can serve as more than just a catalog of the paints that you own.

North Africa: Revisiting the British Lists for Mid-War Flames of War

By Richard Steer

The North African campaign has always been the theatre of World War II that I have been most interested in, and specifically the British perspective of the conflict. This interest carried over into , with British forces in the Mediterranean has been my primary focus in the game.

To be honest, I was pretty disappointed with the first releases for FOW V4. Desert Rats and felt very lightweight compared to the previous lists for the African Campaign that we had been playing with, being the original North Africa compilation from 2009. That’s not to say that the V4 lists were bad. On the contrary, with the exception of the 17/25pdr anti-tank gun, Desert Rats was a reasonably historical representation of the most common British armored formations in Egypt and Libya in the middle of 1942. The British lists from Desert Rats were later expanded and re-released as Armoured Fist, which filled in many of the gaps, but the fact remained that the army lists had taken a step backward in detail and completeness under V4.

Big Developments for Grand Scale Napoleonic Gaming – David Ensteness interview from The Wargaming Company

By Tom Gall

January 2nd 2022 The Wargaming Company announced series 3 of Et Sans Résultat (ESR) their Napoleonic results for playing grand / epic scale Napoleonic conflicts. That’s not all,  on December 29th The Wargaming Company announced their own line of 10mm figures was coming. a few of the initial images that David Ensteness from The Wargaming Company had shared.

These two developments make 2022 a pretty exciting year for grand-scale Napoleonics. I have a fondness for the Napoleonic era, there are some good rulesets out there from Empire to Sharp Practice but none scratch the itch for large-scale battles like ESR. For me, ESR is my go-to system for these large battles. Besides the rules, The Wargaming Company has a great lineup of campaign guides that includes very impressive uniform guides for painting your armies.

The World of Command & Colors

By Mitch Reed

To kickoff 2022 I had some fellow gamers over to play two different games from the Command & Colors game system. We split into two groups, one playing the American Revolutionary War-based Tricorne and the other team playing the re-make of Samurai Battles. Since this event, I have been thinking about the Command & Colors system created by Richard Borg over twenty years ago and how I became a fan of it.

The Beasts are Back! The Monsters in North Africa Mid-War Forces

By Tom Burgess

When we first saw the Flames of War Version 4 Formations charts, we all wondered what the “Wildcard” box was meant for. Many of us speculated that perhaps that might have some future tie-in with “Mid-War Monsters” or some future rare/special units. Battlefront has been mum on the purpose “Wildcard” for over four years. With the release of the North Africa Mid-War Forces compilation, we know that this was an avenue to bring Mid-War Monsters back into the game.

But that’s not the only way the new North Africa Compilation will let you add for Mid-War Monsters. Battlefront also added new formations to utilize these beasts in their full glory. I think many of us expected to see Mid-War monsters to come back into the game at some point with Version 4, but I don’t think any of us expected to see new formations explicitly for these special units.

Rumble in the Fort: Bolt Action tourney

By Troy Hill

After two years of miss or hit, mostly miss gaming, we’ve finally had our first Bolt Action tourney in North-East Indiana. Power Nine Gaming in Fort Wayne Indiana hosted our Rumble in the Fort, Bolt Action tourney. I was the humble Tourney Organizer (TO), and we hoped to have five tables. Going into the week, it looked like we might make that.

But, cold-like symptoms, such as sore throats, kept two players home. We ended up with seven players, and I jumped into the roster as the “ringer.”

X-COM Franchise Retrospective (Part Six)

By Patrick S. Baker

 Part Four, 

War of the Chosen

War of the Chosen was a Downloadable Content (DLC) expansion pack for XCOM 2 released August 2017 for Windows, MacOS and Linux. Chosen follows the same narrative as XCOM 2, but introduces a number of new elements to the game.

Chosen introduced three new enemy aliens called The Chosen, which were elite alien-human hybrid warriors: the Assassin, the Hunter and the Warlock. The Chosen had the mission to defeat XCOM and recapture the Commander.

The Chosen gained new abilities over time, and eventually work up to launching a direct attack on the Avenger. The Chosen would sporadically reappear during missions even after being defeated. They were only permanently killed when their base was destroyed.

Bang for Buck: Bulge US Artillery Options Compared

By Richard Steer

 is the latest release for Flames of War, covering the US forces in Northwest Europe from September 1944 through to the end of the war, and includes a vast array of artillery options for players to choose from. This is the third post in a series that analyzes the cost-effectiveness of artillery units in FOW, with the previous articles covering the and German forces from the Bagration series of books.