The World of Command & Colors

By Mitch Reed

To kickoff 2022 I had some fellow gamers over to play two different games from the Command & Colors game system. We split into two groups, one playing the American Revolutionary War-based Tricorne and the other team playing the re-make of Samurai Battles. Since this event, I have been thinking about the Command & Colors system created by Richard Borg over twenty years ago and how I became a fan of it.

The Beasts are Back! The Monsters in North Africa Mid-War Forces

By Tom Burgess

When we first saw the Flames of War Version 4 Formations charts, we all wondered what the “Wildcard” box was meant for. Many of us speculated that perhaps that might have some future tie-in with “Mid-War Monsters” or some future rare/special units. Battlefront has been mum on the purpose “Wildcard” for over four years. With the release of the North Africa Mid-War Forces compilation, we know that this was an avenue to bring Mid-War Monsters back into the game.

But that’s not the only way the new North Africa Compilation will let you add for Mid-War Monsters. Battlefront also added new formations to utilize these beasts in their full glory. I think many of us expected to see Mid-War monsters to come back into the game at some point with Version 4, but I don’t think any of us expected to see new formations explicitly for these special units.

Rumble in the Fort: Bolt Action tourney

By Troy Hill

After two years of miss or hit, mostly miss gaming, we’ve finally had our first Bolt Action tourney in North-East Indiana. Power Nine Gaming in Fort Wayne Indiana hosted our Rumble in the Fort, Bolt Action tourney. I was the humble Tourney Organizer (TO), and we hoped to have five tables. Going into the week, it looked like we might make that.

But, cold-like symptoms, such as sore throats, kept two players home. We ended up with seven players, and I jumped into the roster as the “ringer.”

X-COM Franchise Retrospective (Part Six)

By Patrick S. Baker

 Part Four, 

War of the Chosen

War of the Chosen was a Downloadable Content (DLC) expansion pack for XCOM 2 released August 2017 for Windows, MacOS and Linux. Chosen follows the same narrative as XCOM 2, but introduces a number of new elements to the game.

Chosen introduced three new enemy aliens called The Chosen, which were elite alien-human hybrid warriors: the Assassin, the Hunter and the Warlock. The Chosen had the mission to defeat XCOM and recapture the Commander.

The Chosen gained new abilities over time, and eventually work up to launching a direct attack on the Avenger. The Chosen would sporadically reappear during missions even after being defeated. They were only permanently killed when their base was destroyed.

Bang for Buck: Bulge US Artillery Options Compared

By Richard Steer

 is the latest release for Flames of War, covering the US forces in Northwest Europe from September 1944 through to the end of the war, and includes a vast array of artillery options for players to choose from. This is the third post in a series that analyzes the cost-effectiveness of artillery units in FOW, with the previous articles covering the and German forces from the Bagration series of books.

Snipers in Advanced Squad Leader

By David Garvin

Snipers are an important part of modern war, having gained great importance in the Second World War. , trained to provide highly detailed intelligence on the enemy and engage him only if the opportunity presents itself.

However, in World War Two they were largely employed as marksmen, trained to shoot a man-sized target out to about 300 yards, often with only using iron sights. In practically every tactical-level war game that I have played, snipers have often been ignored. It is a tricky problem as to how to mimic the effect of a single rifle-armed soldier taking that one shot that alters the fate of a battle.

Not all games ignore them, however, and in this article, I will show how that aforementioned problem was dealt with by the developers of In so doing, I will explore back through the original Squad Leader system and how it first tackled the problem. Finally, I will give an anecdote about how it affected me, the human player, in one memorable match I played many years ago.

Retrospective of Harpoon, the Tabletop Game

By Patrick S. Baker

The Personal Computer version of Harpoon was released for the DOS operating system in 1989 by Three-Sixty Pacific and it took the gaming world by (Red) Storm (Rising).  The naval simulation received raved reviews and I, like many other military officers and others interested in modern naval warfare, rushed out to buy the game. I even invested in an upgraded computer to play it.

At that point, I had no idea that the marvelous game I spent literally days playing was based on a tabletop and miniatures game. But everything comes from something else and Harpoon was no exception. Indeed, the game did not spring Athena-like from Larry Bond’s head.

According to , the then twenty-four-year-old Naval Lieutenant Junior Grade Larry Bond, encountered the US Navy’s official computer wargame, NAVal TActical Game (NAVTAG) in 1976.  NAVTAG was the digitized successor to the manual pen and paper SEA control Tactical Analysis Game (SEATAG). NAVTAG only came in a classified version and took three computers to play, limiting its utility.

Marder 2s and chasing the Team Yankee meta

By Tom Gall

The new hotness up on the frozen north for is the West German Marder 2. Tournament after tournament, forces built around this unit have placed really well. A unit alone doesn’t make a winning list, dice must still be rolled and the player needs to practice good tactics, yet the Marder 2 lists have performed very well.