No Dice No Glory Episode 74: Interview with Dana Lombardy
Phil and I had a chance to talk with legendary game designer on his upcoming Great War Card game that is on Kickstarter now.
Phil and I had a chance to talk with legendary game designer on his upcoming Great War Card game that is on Kickstarter now.
By John Stafford and Jim Baldrighi
Greetings fellow gamers! Im John Stafford, co-designer ofs new World War II boardgame D-Day and Beyond (DDAB). Back in October of 2019, my co-designer Jim Baldrighi and I sat down in my basement to play the old Avalon Hill classic boardgame, D-Day. We played over the course of two evenings and enjoyed the game enough to swap sides and play again.
Afterward, as we usually do, we sat back with an adult beverage and discussed what we liked about the game and what we didnt, and what new or improved game mechanics we would employ to make it a more enjoyable or historically accurate experience. Jim and I use such games to make keep or sell decisions regarding our collections, so this discussion eventually comes down to three questions: Did we like the game enough to keep it?, Does it need an upgrade?, and closely related to the second question, Was it fun enough to redesign it to our satisfaction?DDAB is the result of three yes answers.
Announcement: The Staff at NDNG is proud to inform you about a new award that focuses on diversity in gaming.
Click “Continue Reading” for the press release
By Tom Gall
Christmas comes early for Soviet Team Yankee players in the form of the book with its impressive array of new units and new formation options. In this article, I’m going to share with you what I’m thinking about in terms of list building ideas, how I’m planning to supercharge my Soviet Team Yankee armies to dominate the battlefield.
No matter if you are a new or experienced Team Yankee player, you’re probably looking to do your best to win some games. With the new book, Battlefront is giving you additional tools towards that goal. I’m going to come at this from a few different angles. One is what if I was an entirely new player, what would I recommend you buy to put together a fun and competitive force? As an experienced player, how will I modify my existing lists? Last what older lists might I refresh and bring out again?
By Chris Masucci
After a long hiatus this weekend the community at Mythicos Studios was finally able to get out and organize a game of This was a four-player game with 2000 pts total on each side, and the allies made up of a British and American coalition faced off against the Germans in an attempt to stop them from gaining further ground at the end of 1947 comes to a close.
The two forces sported a variety of units as the US infantry force with some walker and an AT gun half-track for support. The British force aimed for a more armored fist approach with power armored infantry and lots of heavy armor. In opposition, the German forces utilized a large horde of zombies backed up by walkers, artillery, and a single light tank.
By Paolo Paglianti
New tanks, both heavier and lighter; new equipment and artillery; and, above all, a new formation that fights as the Westerns do. The new book Team Yankee Soviet has a lot of new items: let’s see how an old player can upgrade his army without spending like water, Comrades!
By Kreighton Long
While the Waffen SS made extensive use of camouflage uniforms, the German Heer incorporated its own pattern, albeit not to the thoroughness of their SS peers.
In this article, I would like to share my process for painting Splinter Camouflage. This pattern is applicable for both Heer as well as Luftwaffe Fallschirmjager who sported similar patterns during the mid and late-war periods.
I recommend finding examples of splinter camouflage in history books or Google Images and leaning on them to help form the shapes of the different parts of this pattern. We will be using the following Vallejo paints in this tutorial: German Cam. Beige (821), Leather Brown (871), German Cam. Medium brown (826), Black (950), and Luftwaffe Cam. Green (823). We will also use Citadel’s Seraphim Sepia as a wash.
No Dice No Glorys Ed and Tom take the Episode 11 of the Battle Vault podcast into Red October with a deep dive into WW3 Team Yankee Soviets.
By Glenn Van Meter
I’ve been avidly playing Firelock’s Blood & Plunder for over a year now, and in that time I have constantly been on the lookout for more and better terrain options, especially as I intend to host some tournaments once COVID-19 risks are a bit more relaxed.
To that end, I have purchased terrain from Firelock’s own range, made some cardboard Spanish-style houses, purchased a few 3D printed options, and even bought a couple of Laketown sets from Games Workshop in the hopes of using the docks and older (albeit slightly fantasy) style houses in the future. So when Firelock Games announced a partnership with 4Ground to produce the Ports of Plunder range, I ordered a variety of kits to try out, including several of their dock pieces.