The New British Army for Team Yankee v2 – World War III

By Paolo Paglianti

The new Team Yankee V2 rules arrived with few surprises: we already knew they essentially would have been the Flames of War (FOW) V4 “updated” for the Cold War era. However, in the rule book we find a lot of references to the new British army book, scheduled for next February. So, let’s have a look at this update order of battle.

Guess what? When the new Team Yankee V2 rules come to the “picking your force” scheme, the example is straight from the new British book. So, even if we don’t have all the elements, we can a pretty good idea of our future British army will be, or – if we play something different – what we can face next year with an opposing player deploying the British Army.

Team Yankee v2

By Tom Gall

Images by Tom Gall and Troy Hill, some courtesy of BattleFront

World War III

Team Yankee is a WWIII miniatures game set in approx the 1980s covering almost all aspects of modern warfare tanks, missiles, helicopters, strike aircraft, RPGs, it’s all in there.

The game over the past few years has matured substantially with forces that cover NATO (US, UK, ANZAC, Canada, French, Dutch, West Germans), WARPAC (Soviet Union, Poland, East Germany, Czechoslovakia) and Mideast nations including Syria, Iran, Iraq, and Israel.

This article is all about version 2. What’s new? What stays the same?  Throw some screaming big hair metal/punk/rock power tunes into the stereo, crack open a can of new coke and let’s get to it.

Preview: Strategic Command Making the Great War Greater

The Great War games keep rolling out and for junkies of the conflict are in gaming heaven. The next big release is coming to your PC and it is a remake of one of my favorite games; Strategic Command Great War. For those of you who have not played any games in the series (WW2 came out exactly a year ago) they cover conflicts at the strategic level, so you not only control vast armies but also control the means of production, diplomacy and technological improvements of the nation you play.

I am the Law: Judge Dredd Game from Warlord

By Troy A. Hill

Images by Warlord Games, or as noted

Warlord has released yet another blockbuster game this year. My painting table doth overfloweth with models I’m itching to paint to get onto the gaming table.

image and painting by Jon Russel

Joining my fleet of 14 brigs attached to golf-tees, all in various stages of painting, my seven frigates awaiting rigging and sails, my Cruel Seas R-boats, more PT boats, F-lighters, as well as my Soviet Yaks, British Hurricanes, and a multitude of German fighters for Blood Red Skies (not to mention my neglected armies of British Bolt Action Tommies and their guns and vehicles)… now I have to paint up a load or two of Judges, Fatties, Block Gangs, and other Big-Meg denizens.

Yes, the Judge Dredd game has arrived, and it looks sweet enough to entice a gaming binge of Fattie proportions. (For the uninitiated, Fatties are a “gang” within the Dredd verse. Bazooka barfing is a special ability… see below for details.)

NDNG User Content: Aircraft Rules for FoW Great War

By Pete Harris, Derby, UK

I have been playing FoW Great War since it first came out and for several years my colleague Richard Robinson and I ran participation Great War games on the UK wargames events circuit. The new Great War V4 book has really increased my commitment and I now have British, German Stoss and American forces. For some months now we have been working on several sets of additional rules to cover areas that GW does not currently address such as aircraft, off-table artillery, and special trench warfare rules. The link at the end of this article will take you to the first set of rules for using aircraft in Great War. Hope you find them interesting.

Test of Honour : Samurai skirmish AAR

Version 2 of has been out for a bit now and while I’ve been itching to play to experience the changes first hand, life had other plans.

Finally this past week Eric and I were able to get together at D6 games in Rochester MN, and play a few matches. As we’d both played the original, we none the less started out with the intro game found in the book using their force suggestions. This meant a mirror match with each of us having a Samurai character, a bowman, a musket man and a group of 3 spearmen. In game terms, 11 points a side which is a modest force.

The Canadian Armoured Vehicle General Purpose Family

By Robert Kelly

In 1974 the Canadian Armed Forces issued a requirement for an Armoured Vehicle General Purpose (AVGP) to equip both Regular and  Reserve units. Three prototypes made it to the final evaluation from a field of fourteen. The Brazilian URUTU and the U.S. Commando fell by the wayside and the Swiss MOWAG Piranha 6 X 6 won the evaluation.

Almoravid and the Matrix Game Experiment

Recently I was invited to be a part of a gaming experiment at the home of wargame designer If you are an avid wargamer you already know who he is, for those not familiar with his work you really need to check out some of his games in the COIN Series from GMT Games.

These games focus on counter insurgency operations during conflicts such as Vietnam, Afghanistan, and the Global War on Terror and focus on politics as much as military operations. The series has won many well-deserved awards and is groundbreaking in expanding our hobby beyond pushing troops around a map.