FOW D-Day at D6 Games AAR
With June once again upon us that’s the time of the year to do a set of D-Day battles and with the Screaming Eagles at D6 Games in Rochester Mn on June 1st that’s exactly what we did!

With June once again upon us that’s the time of the year to do a set of D-Day battles and with the Screaming Eagles at D6 Games in Rochester Mn on June 1st that’s exactly what we did!

After two years of mid-war battles and tournaments, were all pretty excited for the release of Fortress Europe: new lists, more powerful vehicles and new stats to give a new flavour to FOW V4. Now that the book is only a couple of weeks from hitting the shelves, its time to have battle with the new forces – and we cant wait to see how the new games taste.
With my friend Stefano Grombi, a veteran both for FOW and wargaming in general, we had our first battle with Fortress Europe lists. Reading the book its one thing, playing a game with the new lists is another.
By Jacob Shober
Soldiers, Sailors and Airmen of the Allied Expeditionary Force: You are about to embark upon the Great Crusade, toward which we have striven these many months. The eyes of the world are upon you…
Gen. Dwight D. Eisenhower, Supreme Allied Commander, 6 June 1944
The Allied forces faced one of the most difficult tasks ever undertaken by military forces in the assault on Fortress Europa.
D-Day became one of the events which through its incredible bravery, sacrifice, and test of the human spirit, will never be forgotten for generations to come. Among the other Allied forces, the American landings and paratroopers overcame immense odds to secure the beaches and important inland targets. This allowed the Allies to plant one solid foot that could not be shaken off on the European mainland; the first step towards Berlin and ending the war. The American forces, selectors, and special characters in the D-Day rulebook are a great addition, to both thematic-based forces, as well as providing new tools at your disposal.
By Benny Christiansen
After reading through the new LW book, Fortress Europe, I decided to challenge a friend of mine for a quick match. We decided on 71 points, and I would play the role of the Germans, while he would play the Soviets.
I decided on a list that would let me try some of the well-known things from MW and see how it would pan out in the LW era.
Some of you may have read my where I reviewed the Magach and Pereh releases for the new Oil War book from . In this article I will talk about most of the remaining products from this release; the Merkava, M-113, Recce Jeeps, TOW Jeeps, and the Mechanized Rifle Platoon. With these new forces I feel I have a fun IDF force to play with in the near future.
By Jacob Shober
The first twenty-four hours of the invasion will be decisive. . . . [T]he fate of Germany depends on the outcome. For the Allies as well as Germany, it will be the longest day.
Field Marshal Erwin Rommel, 22 April 1944.
D-Day has finally come to , and I can definitely say that the campaign book does it justice. At least from the German perspective, one can definitely feel the gravity of the situation, the desperate hold on the beachhead bunkers and fortifications as wave upon wave of Allied troops storm the beach, drop from the skies, and rain high-caliber naval shells on top of them.
It also shows much of how the Germans appropriated French armor and guns for their own purpose after the successful invasion in 1940. From both a historical and gameplay viewpoint, this campaign book has a lot of content to offer, from the units, to the fortifications, and lastly, the theater selectors.
By Troy A. Hill
Images from the book and/or the
The latest addition to Warlord Games series of campaign books for Bolt Action, Campaign D-Day: Overlord (D-Day), lives up to my expectations.
Almost every WWII game with an ongoing campaign or theatre of operations book is releasing something this year. The year of 2019 marks the 75th anniversary of the breaching of Hitler’s Fortress Europe. Warlord has a fitting combination of games for their soon to launch
That campaign is to combine results of their three flagship WWII games: Bolt Action, Cruel Seas, and Blood Red Skies.
While Warlord has not released details of that campaign yet, the book for D-Day is sure to figure into their plans for the campaign.
By Scott Grasse
I am very excited to be talking about Firestorm Sicily which launches this weekend on May 25th. The notion of creating a Firestorm Italy campaign has always been a burning desire but when Tom Richards approached me with his vision of a Mega Firestorm Italy Campaign – one that would cover three phases of operations in Italy and spanning from mid-war into late war – I immediately became energized to join the team and get to the fun.
Themed campaigns are a great way to delve deeper into the historical elements of WWII battles and tactics. The Battle for Sicily represents an interesting, dynamic and unique time period in the war that makes for a particularly great campaign. Many things were changing at the time. Everything from – the terrain the battles would be fought on to troops and equipment that would participate. Political and military leadership strife was occurring on both sides. The fight for Italy would be a very different experience than the battles fought in the open deserts and rugged terrain of North Africa just months before. Sicily was to be the flashpoint for a new phase of the war.
By Ian Birdwell
Having been a relatively recent convert to , getting into it at the start of Version 2, I was ecstatic for the publication of Sagas Age of Magic Universe. Essentially, Age of Magic opens the doors for players to explore any fantasy universe theyd like with any forces theyd like using the already existing Saga rulebook (which already has two existing historical universes for Viking and Crusades periods).
To me, a refugee of the Old World and not thrilled with Age of Sigmar as a warband sized game, Age of Magic was almost exactly a dream came true.
I know Im terribly excited about this new Saga Universe, but Ill contain myself for now to an overview of the main rulebook.
The main Age of Magic rulebook is divided into three sections, the introduction of new rules specific to this Saga Universe, descriptions of the various factions, and the grimoire of magic. So well take a look along those lines.
By Dennis “Matt Varnish” Campbell
Napoleon. Stop me if you’ve heard this one before: “Man takes over country, then takes over Europe, and has grand ideas of marching to Moscow, but is then thwarted by logistics and winter”
Scott’s place on a Saturday, with some Sharpe’s Rifles on the tele
Napoleonics? Why? Well, for me with my gaming background starting mainly with sci-fi and fantasy (Games Workshop) I had never really looked at historicals, and certainly not Napoleonics. I knew who Napoleon was, and the era, mainly from watching Sharpe’s Rifles, a series where A: Sean Bean’s character doesn’t die, and B: Has Elizabeth Hurley in it (see header pic)