Historical Advanced Squad Leader

Squad Leader: Where it all began

By David Garvin

With the 1977 release of , the wargaming world experienced an earthquake. The virtual tectonic plates didn’t just rattle; they shattered the gaming world!

The late , designer of Squad Leader, had developed a game like none other. Now gamers could re-fight various battles of the Second World War at such low tactical levels like never before! Not only did players get to move squads around, but also some individual and even key leaders!

Squad Leader spawned three successive games, (called gamettes by the designer); , and . These were later supplanted by Advanced Squad Leader, developed in great part by and .

By 1986, Advanced Squad Leader had released its revolutionary rule book as well as the first module in the system, . With the 2013 release of , pretty much every nation that fought in the war had a module covering its actions. And in 2017 with , the ASL universe had expanded into the Korean War.

Painting the Blue and Gray Unit Patch on WWII US Army Uniforms

By Kreighton Long

29th (US) Infantry Division history – Battle of Normandy – D-Day Overlord

In honor of my new home in Virginia, and for a less commonly seen WWII US Army theme, I decided to design my US Army on the 29th Infantry Division.

The 29th was a National Guard division recruited from northern Virginia, Maryland, and southern Pennsylvania.  The division deployed to the European Theater of Operations and took part in the amphibious landing at Omaha Beach, bocage fighting in Normandy, siege warfare at Brest in Brittany, then urban fighting and battles of maneuver in Germany.

Bolt Action Escalation Campaign: Game Two

A German assault gun takes up it’s position next to the church.

By Kreighton Long

Survivors from the mornings spoiling attack march back into town under the watchful eyes of their fellow defenders. The spoiling attack succeeded in delaying the advance of the British paratroopers and more importantly, their vehicle support.

The German soldiers have a short time to rest and refit for they know the British are close behind them. Ammo pouches are restocked and a few bites of food are swallowed just in time for the officers and NCOs to rouse their men to their battle position.

The church, which is located in the center of town just as God and religion was the center of life when the town of Colline de L’église was built so many centuries ago, must be held. A German sniper in the church’s bell tower reports sighting British infantry nearing the town and the engine of a nearby assault gun roars to life.

Beginning a Soviet Horde in Bolt Action

By Troy A Hill

One of the joys and pitfalls of moving into a new area, and joining a new gaming group is that many of the local players in the new area already have their army builds done. When I lived in Southern California, there were a mix of players and armies. In my regular gaming group, no one was playing British, so I picked it up to compliment my US and my German Armies.

But, when I returned to North East Indiana in the States, and looked up the local crew, the most popular nation to play in the new local gaming group is… yep, British of one flavour or another.

What was I to do? Americans are the vanilla “easy mode” according to the Juggernauts. In my 15mm WWII wargaming days, I began with Americans and soon tired of them. Germans are definitely challenging. And with my grandmothers coming from lineages of Kaiser and Sigsbee surnames on one side, and Bechtel on the other side of the family, the German army seems like a good fit for me. So far, though, my interest in all things German seems limited to the DAK.

Well, when I played Warhammer Fantasy, I loved the horde armies of the goblins. Guess I should look at… The Soviets?

Ranging In – an artillery primer

By Robert Kelly

This article originally appeared in WWPD many years ago.  I thought it would be worth dusting it off and updating it for those who missed it the first time or are new to the game.

In  all you have to know about ranging in on a target is that you have to have guns available, an observer with eyes on the target and that you have to roll dice. In real life, it was a bit more complicated than that, but not much. Having served 18 years in the Royal Canadian Artillery I’ll explain how the Commonwealth artillery would have ranged in, but the same principles apply to other countries as well.

Museum of Danish Resistance – Copenhagen

By Robert Kelly

I have been going to Copenhagen for years now and always wanted to visit this museum. Unfortunately, it burned to the ground a few years back, so I had to wait for it to be rebuilt.  Then it was closed due to Covid-19, but fortunately, it had re-opened when I found myself in Copenhagen for a couple of days in September of this year. Much like an iceberg, most of the museum is built underground with the exception of the entrance and the canteen.  This was intentional they told me and I think the effect is striking. To me, it looks like the conning tower of a submarine.

It is set up very similar to the Occupation Museum in Aarhus, which I described in my previous article. Instead of getting a coded set of “papers” you receive a receiver to allow you to listen to the interactive displays.

Able Company at Anguar: A Unit Perspective from Bolt Action’s Campaign: Mariana & Palau Islands Book

By Tom Burgess

When Warlord expanded their Bolt Action campaigns in the Pacific to include Campaign: Mariana & Palau Islands I was ecstatic to see that they included coverage of the US Army in this campaign.

Though US Army Divisions serving in the Pacific far outnumbered the US Marine Divisions, addressing the US Army is always a second thought in Pacific wargaming if it gets any attention at all.

Kudos to Warlord for not leaving the US Army out on this book. One unit that I have always wanted to model, 2nd Platoon, Able Company, 1st Battalion, 322nd Infantry Regiment in the Battle, fought its first battle on Angular Island.

Recon Report – Bolt Action: Campaign: Mariana and Palau Islands

By Kreighton Long

Last week Warlord Games made the new book available for pre-order. This latest addition to their inventory of Bolt Action supplemental materials provides just over 150 pages of new content for fans of the 28mm World War Two skirmish game.

Focused on two campaigns in the South Pacific, this book attempts to provide engaging scenarios and unique unit and theater options for players representing the Japanese and United States combatants of the war.

The battles for the Marianas and Palau Islands all occurred during the summer and autumn of 1944, half a world away from the violent crescendos of the Normandy landings and Operation Market Garden in western Europe and Operation Bagration in eastern Europe.

Covering Force – Narrative Scenario Play in World War Three Team Yankee

By Tom Burgess

One aspect of playing World War Three Team Yankee that many people enjoy is list building. Trying to design the most perfect list to take on all opponents in all mission is almost a hobby withing itself.  However commanders through history rarely ever get to “design” their force.

Instead, Commanders are generally are assigned units to accomplish a specified task. As much fun as it is to design a force and test it, it also can be very enjoyable to see how well you can do with a set force challenged to contest with specific historical conditions.

We are talking about playing historical scenarios rather than playing generated missions with designed forces.

Though World War Three Team Yankee is set in a fictional World War Three setting, Battlefront has done a great job including “historical” scenarios from this hypothetical war in their  World War Three Team Yankee books.

A word with the author: interview with Simon Hall about his new WW2 ruleset Division of Steel

In the “old days” of the DBM, I met Simon Hall various times when I went to competition around UK and – boy – he is a really good player. It was around the end of the 90s. Two years ago, I began to play WW2 games, so imagine my surprise when I discovered Simon was developing a new ruleset for that period in collaboration with Mark Bevis and Plastic Soldier Company. Actually, two sets of rules, with similar structure and philosophy: Division of Steel, for 6mm-15mm Company level battles, and Man of Steel, for 20-28mm 1:1 skirmish battles.

Simon is a veteran in writing wargaming rules. He is the mind behind and he also covered the Renaissance and the Napoleonic ages. He invented the (CCC), already tested in his previous set of rules, and now he is using it in Division of Steel and Man of Steel. So, who better to ask, than Simon, about his new WW2 rules?