Saigon 75, it is Nuts! Publishing

By Mitche Reed

I hate to reveal my age, but I remember the US withdrawal from South Vietnam in 1975, I remember thinking as they pushed helicopters off the sides of US warships “Won’t they need those?”

Gaming the fall of the South is something that has always interested me; I have played Volko Ruhnke’s Fire in the Lake, Fall of Saigon expansion, but that is a COIN game and I wanted to play just the military aspect of the final act of the Vietnam Conflict. Luckily the designers from Nuts! Publishing has released Saigon 75 a game that covers the topic.

 

Connections Wargaming Conference 2023

By Mitch Reed

I hope many of you can recall my article from the Connections Wargaming Conference in 2022 and the podcast from 2019 that spoke to this event. The 2023 event held at National War College in Washington DC was yet another for the record books and we here at NDNG were glad to attend in force as well as help sponsor the Dice-Breaker social event.

Draco Ideas: Viva Espana

By Mitch Reed

Recently the folks from Draco Ideas contacted us about looking at some of their games. I have been a huge fan of Draco for some time. One of the first games I picked up from them was Normandy: The Beginning of the End and its solo expansion Alone in the Storm.

I also wrote about their amazing ancients game, Onus Traianus. The two games they sent us, Scope: UBoot and Frontier Wars quickly made it to my table to see what they were all about.

Blood & Plunder: Picking Your Ship

By Mitch Reed

A common question from new Blood & Plunder players is about what ships they should collect to play in sea battles and the most common answer we have is “it depends.”

In playing with the ships in Blood & Plunder over the last few years the best advice I have is that you can go big or go small and a lot of that depends on the force you play and your personal playing style.

The Legends of Blood & Plunder

By Mitch Reed

When we think of the past we often tie the notable personalities of that period. In Blood & Plunder, the notables are at the forefront of the game.

Years ago one of the first things I noticed about B&P was that the characters, whether famous or infamous are a major part of the game. Every force needs a leader, so why not gamify some of the names we associate with the early colonial Americas?