Nordic Forces had a pequena sorpressa [little surprise] when I first read it. The first faction in the book is the Finns, and after shaking my head about a Finnish 1985 tank with KONTAKT-1 ERA I found the ‘Finnish’ version of the BMP-1. No missile, but upgradeable to the 9K111 Fagot (gotta love Soviet names; it means BASSOON) or in Western parlance, AT-4 SPIGOT. The picture was spot on. BMP-1P.
The weekend of June 10-11th 2023 features the Team Yankee Masters Tournament at Family Time Games in Indianapolis Indiana. This is a special “by invitation” event where in order to qualify you must rank within the top 16 places on BattleRankings.net. It’s a fun affair that Battlefront has sponsored since its inception.
Just when you thought it was safe to use or ignore my original treatise on Warsaw Pact artillery, BF introduced new toys. With the introduction of Red Dawn there are two new indirect fire systems – the 2S9 Nona self-propelled gun-mortar and the BM-37 82mm Mortar.
Previously NDNG has published three articles explaining Warsaw PACT artillery: TOS-UP Part 1, TOS-UP Part 2, and TOS-UP Part 3. I will draw a few insights from previous for comparison but I’m not going to repeat the information. Part I identified the artillery available in Team Yankee and gave the statistics. The next section furnishes data on the two new weapons.
CC V4: https://www.vitalykuzmin.net/
The 2S9 NONA (Noveysheye Orudiye Nazemnoy Artillerii or Newest Ordnance of the Ground Artillery) was introduced in 1981 to replace towed mortars in rapidly expanding Air Assault forces as well as the towed guns of the Air Assault Divisions. The NONA began showing up in Motor Rifle Regiments in the late 1980s as production continued. A variant was built into the BTR-80 and towed versions exist for mountain fighting, and for airmobile infantry units (which have little organic transport). Battlefront represents the 2S9 baseline, built into the BTR-D hull.
The BF model is sold separately from the generic BTR-D package (which features infantry carrier, BTR-ZD, and BTR-RD variants) and represents an essential component of a ‘pure’ VDV force. The NONA populates the niche in VDV units that would be filled by the 2S1 Carnation and is also available as a support choice in the same niche of the Support Section of the Force Diagram occupied by the Carnation.
The base premise behind these articles was to answer the question: can a person who plays a miniatures war game use some basic data collection to keep track of their performance in tournament play, over a specific period to improve tournament results based on previous tournament games?
A frequently asked question on Team Yankee (TY) forums is what ADA systems are best. This article tries to answer that question for the Warsaw Pact.
The release of World War III: Warsaw PACThttps://www.flamesofwar.com/hobby.aspx?art_id=7455 added the M53/59 Praga anti-aircraft vehicle to the Czech army and corrected the omission of SA-8 Gecko from Volksarmee.
The newest Soviet Ally to join the Team Yankee tabletop is the Fuerzas Armadas Revolucionarias (FAR); or Revolutionary Armed Forces of Cuba.
The troops represented in Red Dawn belong solely to the Tropas Terrestes with the exception of the MI-24 Hind, the other services are not represented. Which is a shame because the Cubans had their own parachute battalions, marines, and special operations forces, as well as a variety of aircraft. Cuba didn’t use SU-17/22/25 so in the game, they must rely on Soviet aircraft.
An 80s classic, Red Dawn provides a crazy scenario where the US is invaded by Soviet forces along with their Latin American allies. The same situation doesn’t work in the Team Yankee universe, but Battlefront created a vaguely plausible scenario so I can live out my resistance fighter fantasies.
If you’ve been following the background material in the Team Yankee books, NATO has started a counterattack in Germany that is pushing the Soviets back. NATO and Iraq have stabilized the Iranian front while the Israelis push the Syrians back.
Overall, things are not looking optimistic for the Soviets. What do the Soviets do? Sue for peace? Nuke everyone? Tease us about opening a front in Asia and bringing in Chinese and Japanese forces (I wish)? Nope, the Cubans arrive with a plan to invade the US.
This past Labor Day afforded the opportunity for a number of us Flames of War players to get together at D6 Games in Rochester Mn for a casual day of gaming. As sometimes happens when you have a group gather the desire strikes to do something larger with Flames of War. Our hearty band decided to set up three 4’x6′ tables together to make an extra large Flames of War game.
RANGING IN The big weakness of artillery comes when your forces close in for the kill. ‘DANGER CLOSE’ makes you move the template, stop shooting or switch to smoke. PACT artillery suffers less than that of the Soviets. In fact, with an observer, it’s more likely to range in on the first attempt than the other two attempts combined.
PART I gave an introduction to the subject and cataloged the seven weapon systems available to Soviet/PACT Team Yankee players. Today we’ll take a close look at the math that allows comparing weapons. Battlefront’s source books World War III Team Yankee Sovietand World War III Team Yankee Warsaw Pact are invaluable references.
Always remember, a Scientific Wild Ass Guess (SWAG) is a Wild Ass Guess (WAG) done with slide rules, calculators, and spreadsheets. Now for our SWAG:
Team Yankee uses D6 for combat resolution. In an artillery bombardment, you roll to range-in up to three times, and the number of range-in attempts adjusts the to-hit number for stands under the template. Then comes a save for each stand hit, and finally the artillery rolls a firepower test (if required) to kill the target. That’s a lot of die rolls, each with six possible outcomes. Up to three range-in attempts, then up to four more for each team under the template (to-hit, save, reroll save if brutal, firepower). 216 possible outcomes for the range-in procedure and 1,296 possible outcomes for each team.