Gaming
An Afternoon Deep in Angola
By Mitch Reed
Recently I was invited to play Angola a great four player game from Multi-Man Publishing. The covers the conflict in Angola from July 1975 until the following April and features the four main factions that were involved in the conflict. I have always been interested in picking up with game due to the topic but after playing it I really came to see what a great game Angola is.
A Piratical End to the Summer of Plunder
By Glenn Van Meter
Photo above: French forces are ambushed by North American Braves. Photo courtesy of Adam Johnston.
Thursday September 10th marked the final day of the campaigning season for the 2021 Summer of Plunder Worldwide Campaign. Blood & Plunder and Oak & Iron players submitted reports of games they had fought during the campaign.
Each report included their name, photographs and the faction they played. The reports were then compiled by faction. The faction with the highest number of reports established dominance of the high seas and won the campaign. After tallying the results from over 250 entries submitted by players all over the world, the winning faction is
First Blooding – A Battlegroup mini-campaign
By Tom Gall
is a point to point mini-campaign that can be downloaded from the PSC website for 5.00 British Pounds or ~$7 USD. What you get is a 20 page PDF document that guides you through running the campaign for your players. It includes a 2 page theatre map. a very well written history of the situation as well as all the needed administrative items such as how to handle movement, setup battles and otherwise be an effective and fun referee. The campaign is geared for the Battlegroup [1] set of WWII rules.
Kasserine as you might remember took place in Feb of 1943 as the Germans were under increasing pressure from the East and West after the Torch landings. The Axis under Rommel had decided to direct an offensive at the largely untested Americans through the Kasserine Pass. Defending the area of the allies was the US II Corps, British 6th Armored Division as well as elements of free French.
For those looking to stitch together a series of games where the outcomes matter, a campaign such as this is a great choice. It presents your players with a series of actions based on their moves on the larger theatre map. Not all games will be equally balanced and this can test the will of a gamer having to play a tough defensive action where the odds are long. On the other hand, a campaign setting gives your players a focused setting where the fruits of their painting labor can see plenty of action on the table top.
Hoisting Anchor and getting started in Oak & Iron
By Mitch Reed
Now that conventions are making an appearance again it is time for those who were interested in to start collecting their ships and getting them to a nearby table. Over the last few months gaming admirals have been playing either online or when they get a chance versus a live opponent and many fans of the game have been tinkering with their lists and adjusting how they plan to play the game in the future. Since so few of us have had very much experience in live play, now is a perfect time for those who have yet played the game to get into it.
Homemade Dug-In Emplacements
By Kreighton Long
Humans are squishy, fragile creatures who leak profusely when punctured. Knowing this, combatants typically are inclined to hid their more vulnerable bits away from the sharp pieces of metal flying through the air. While the First Industrial Revolution featured columns of well dressed fellas marching towards the sounds of guns and exchanging volleys with equally brave soldiers opposite them, there are instances of trenches and emplacements being used in sieges or to protect less maneuverable artillery pieces on the battlefield.
Moving into the Second Industrial Revolution, the descendants of survivors from the aforementioned battles fully embraced the value of fighting from holes in the ground during World War One. The topic of “digging in” continues to the modern era as any contemporary Soldier or Marine can attest to. On a typical wargaming table, dug in fortifications or emplacements are more of an exception than a rule. Players tend to prefer skirmishes and battles of maneuver rather than a bloody, typically one-sided siege or assault.
Rob the Market! a Blood and Plunder Battle Report
By Tom “Cap’n Chairborne” Mullane
Several months ago, I was able to bring people into my dining room to run a game of Blood and Plunder. It was a great present to get this experience on my birthday, and I’m grateful for the warmer weather, some willing friends, and a waning pandemic (pre-Delta variant – ed.) for allowing it to happen. Three brave souls made the long journey from their separate bunkers with the minis in two, but only one could reign supreme. I threw together a scenario on the fly that would allow all four of us to play a big free for all game, and was happy with the results.
Since all of them are still in the process of getting their armies bulked up and painted, I lent out a ton of minis (A fully painted Dutch Army to my friend Rod, and few odds and ends to Shane to flesh out his list of pirates and brigands.) Tucker was ready to fight with the French I’d gotten him for his birthday a few months before. I would be charging in late in the scenario with my primed (but unpainted) Spanish forces. My mission was to muck things up for all of them as much as possible. Robbing this plush Market place was a risk, but with a prize this plump, what seaborne scoundrel could resist it?
X-COM Franchise Retrospective (Part Four)
X-COM Franchise Retrospective (Part Four)
By Patrick S. Baker
Intellectual property (IP), licensing and copyright laws are complex and confusing, especially when it comes to properties that were created under contract, or created by one party for a second party, or developed by multiple entities. Further, the video game industry was like the Wild West in the late 1990s and early 2000s, with companies starting up, closing, buying and selling other companies, and also trading, assigning and purchasing IPs at a furious rate. All of which begs the question of how did the IP that was X-COM get from MicroProse in 2001 to Firaxis Games?
Painting Chevrons on WWII US Army Uniforms
By Kreighton Long
It’s not too hard to find decals to add rank patches to your GIs. The Warlord Games set of US Infantry even comes with decals in the box. For those of you who are gluttons for punishment or want the bragging rights of painting tiny lines on your already tiny toy soldiers here are the steps for how I add rank patches to my 29th Infantry Division army.
Blood and Plunder – The Final Stretch of the Campaign
By Tom “Chairborne” Mullane
As the summer days begin to grow shorter, and a brisk fall wind starts to pull me back to my job in the classroom, I have also been forced to reckon with the end of the Campaign. Many battle reports have been submitted from around the world, much plunder has been taken, and best of all, a lot of games have been played. Which in the end is of course the point. You still have until September 10th to submit reports to BandPcampaign@gmail.com if you want to throw your lot in with the rest of us pirates and scalawags.
For those who submitted reports for Spain, (Particularly those who managed to snag objectives) I apologize for not getting back to you sooner, but I was on vacation. But now I’m back and it’s time to give away some free stuff.
