Star Trek Ascendancy


By Dennis Campbell AKA Matt Varnish
Photos by the Author
Fall-In 2018 No Dice No Glory put on a Team Yankee tournament as part of the Iron Man competition (best combined score between Flames and Team Yankee) In between going to buy un-necessary armies at the vendor hall, I took a Metric TONNE of pics for you guys (metric…Canadian Joke) Also, we ended up having EACH NATION represented, including the Free-loader Nations!
Enjoy
Kurt Reese’s beautiful Soviet army. Taking BTRs freed up the points to let him take 12 artillery!
By Dennis Campbell AKA Matt Varnish
Hey guys, what’s going on? Well, after a solid MONTH of painting nothing but Crusaders, I was ready for the Flames of War tournament portion of the No Dice No Glory Iron Man competition, at Fall In 2018 in Lancaster PA (Apparently the locals make it rhyme with ‘kissed her’ not ‘Pastor’) Anyways, while I would normally post my list and how I did, this time all I will say is, sometimes a good list in the wrong hands doesn’t perform well! James Copeland and Chris Johnson helped me tweak out a Cavalry Crusader List, but I guess I’m not aggressive enough to field them correctly. ‘Blah Blah Blah, let’s see pictures” Alrighty!
I think this was Bill White’s US force. I dig the captured Dingo objective 🙂
Many of you have been wondering about what will be in the Great War book, which is due out in March 2019. Before we delve into that I need to ask if you have taken advantage of the Great War sale being offered by Battlefront? If not, this article will make you want to stock up on what is left in stock.
The new book will be a lot like Nam and Fate of a Nation; and it will contain the updated Version 4 rules for Great War and they will be the same as the new standard rules for all of the games. The Great War book will also contain all of the forces and special rules for the Great War in one big beefy volume.
The game is still played on a 4x4 table and the four missions developed especially for the Great War game is also included in the book. The special rules in the previous book are the same unless they have been incorporated into the rules with the switch to Version 4.
By Bill White
Sometimes at NDNG we like to hear from our readers and today Bill White has provided us with his review of Armored Brigade, and new release by the folks at Slitherine/Matrix Games. Armored Brigade is a PC game that puts you in the role of a NATO or Warsaw Pact commander whose mission is to reach the Rhine in 7 days or blunt the WP forces from rolling over West Germany. The game has multiple nations in which you can play and even includes the forces of the non-aligned Finns. You can find the game and check out the special offer we have at the end of this article.
Today we have special podcast where I sit down with the 2018 Masters Champion James Copeland. James talks about the event, breaks down each game, and gives us his thoughts on the event and the Flames of War tournament scene. You do not want to miss this show!
By Benny Christiansen
As we all know by now, all new books will be accompanied by command cards. These cards add to the diversity of the books and can present you with an easy way to spend a lot of points, instead of spending them on troops.
To the best of my knowledge, it seems like there is in the USA a trend of not spending many points on command cards, while in Denmark (at least where I play) we spend up to 10% of the total amount of points on cards. So there is no doubt, that the cards can produce a significant change in the list you field.
For the new Red Banner book, there are also new command cards. A lot of them are exact replicas of the one from Enemy At The Gates, but some of them are very new. I have chosen only to focus on a few of them. The ones I mention here are the ones I find to be the most spectacular, though more may come in another article in a not so distant future, where I have had the chance to test them more.

Battlefront is having a great sale on great war and many players want to know how they can best take advantage of it. While I will not spoil what is in the new book, I will give you some advice on how to either start a Great War army or expand the forces you have.
When the first book came out in 2015, I was able to get all four of the box sets and a lot of add-on items, I have also played each of the armies I collected back then.
Let me spoil one thing, all of the forces for sale will be used in the new book.
Over four thousand years of global warfare, from the sunny deserts with chariots clashes in the biblical period to the medieval reigns and countries battling each other for some religion or succession wars: there aren’t many rulesets so ambitious to even try to simulate battles with such an immense time span, from Kadesh to Cerignola. tries and succeeds in creating a wargame system that is both historical and fun, albeit not that easy to read. Let’s see how it works.
To play DBMM, you need some d6s, a ruler in centimeters and an army. You can play with 28mm soldiers, but I think DBMM, for his grand scale, works better with 15mm. If you place two DBMM cavalry bases one after the other, the area covered by these two bases is similar to a football field, if you want to get an idea. With a 400 army point, the standard we’ve been using since the first DBM version, you can have fairly satisfying games and you can play on a normal ping pong tablet (1.80 x 1.20 meters).
We are live at Fall-In in Lancaster PA. In this episode Ed, Matt Varnish and Mitch take a break from the Iron Man event to talk about the two new books that expand German and Soviet forces in the east.