Firestorm Gazala Turn 2 Battle 5 AAR – Steel Wall at Point 171
By Ed Hall and Tom Burgess,
In Turn 1 of the Campaign, Ed’s combined German/Italian forces attacked Point 171. defended by an Indian Motor Brigade. Ed chose Maneuver in that battle and we ended up playing Dust Up () which ended up as a German win. For the next try at Point 171, he choose Attack and we ended up with No Retreat. So we slide the big hill, i.e. “Point 171” to the British side of the table and had them try to hold it from the combined German and Italian attacks.

My friend Charles and I recently met up to have another go at a Firestorm Gazala campaign. We had played a game, in Turn,One of the Campaign, where Charles’s Panzers managed to break up my British Motor Company and Crusader force. See that AAR . After breaking my reinforcing Crusaders and destroying all of my Anti-tank guns, his Panzers had free reign to take down my defending infantry.

As part of the Breakthrough Assault and No Dice No Glory online Firestorm Gazala Campaign my friend, Charles, and I managed play Battle 4 from turn 1 in the campaign. I’d be playing the defending British with a force themed on the 7th Motor Brigade, while Charles was to roll with a 5th Panzer Regiment force with some loaned support from the 132nd Areite Division’s tanks.
One aspect of playing World War Three Team Yankee that many people enjoy is list building. Trying to design the most perfect list to take on all opponents in all mission is almost a hobby withing itself. However commanders through history rarely ever get to “design” their force.
The (PSC) will be releasing shortly* a much anticipated new set of rules covering World War III, while a “what if”, a conventional war has touched off and the forces of NATO and WARPAC are enjoined in battle across Europe, each in a desperate struggle to take/give ground before presumably, the nukes might fly.