River Crossing – A Bagration Special Mission AAR

By Tom Burgess

My good friend Ed and I have been playing the campaign for the last couple of months.  With our sixth game of the campaign we matched up for the River Crossing mission from the Bagration: Soviet book.  Ed had bought which would give us the special pieces we needed for this mission. We played at 105 points.

The River Crossing Mission is much like the No Retreat…with a wide river down the board center. To balance the attacker’s difficulty of having to force a river crossing, the defender does not have an ambush in this mission and instead of having immediate reserves, they are delayed.

Romanian Round Up – A look at Flames of War’s Most Flexible Late War Force

By Tom Burgess

Bagration Axis-Allies, along with the Finns and Hungarians, brings the Romanians to Late War for Flames of War V4. As a wargamer who always prefers Red vs. Blue match-ups, the fact that the Romains fought for then against the Axis in World War 2 makes them very appealing to me.  The Romans lists are solid  with a lot of decent options. The Romanians seem to combine some of the best aspects of axis and allied armies into a force that can fight on either side.

Bagration Axis-Allies gives us three tank and one infantry formation to choose from. These are expanded by command cards options with an additional Pioneer, Cavalry Squadron, Mountain Rifle Company, and T-38 Tank Company formations. We end up with far more options and variations then we ever had from Version 3 for the Romanians.

100pt late war flames of war battle report

by Dennis ‘Matt Varnish” Campbell

Editor’s note: Dennis and Jon played this game over two months ago. But we’ve had enough FOW and TY news (books, tourneys, etc) happen that we left this report in the stack for a while. Or, we’ll blame the courier pigeons that took the lazy route from the front, and stopped off for a nosh, then a holiday enroute to NDNG HQ

404 Flames of War, Team Yankee, and ‘Nam Teams Painted in One Year

By Tom Burgess

Motivation to finish models when you are facing a huge backlog of miniatures can be daunting. It has been for me over the years and I had to come up with a system to keep ahead of all the new stuff I was buying. I do buy a lot of kit from Battlefront each year.

Even before the COVID impact on 2020, I resolved to complete 365 teams from my huge backlog of Flames of War, Team Yankee, and ‘Nam boxes. As a means to motivate myself to chew through that backlog, years ago I started keeping a log and posting it on the WWPD and then the No Dice No Glory forums when I finished models. It always felt good to post pictures of what I had completed and to mark them done on my tracking spreadsheet.

Bagration German Command Card Review

By Tom Burgess

Battlefront has released its Bagration German book.  I was interested and how, or even if, the Battlefront team could make a unique new book when so much of the standard German units seem already accounted for.  Though I was already quite content with the new book as is, it’s normally the Command Cards that take a new force book to the next level.  That is the case here as I think these new Bagration German Command Cards take an already excellent book product and knocked it out of the park with these new command cards.

Bagration German: Win on the tabletop, but still lose the war

By Tom Gall

The Flames of War Late War series continues with the latest book Bagration German. This is force is the mirror to the . Battlefront has slated the book, command cards, unit cards are more for a January release. Already if you look at the Battlefront site, you’ll see a .

Will this book make up for the Russian advances contained in the Bagration Soviet book? Is there a new meta ahead?  Will Hetzers Hetz? What surprises await? Let’s dive and see what Bagration German offers for you!

D-Day Waffen-SS Command Cards Review

by Tom Burgess

 

Mitch Reed has already provided an excellent of the D-Day Waffen SS Book for NDNG, so it falls on me to review the Command Cards for this new Flames of War Late War book.

This might be the best part, as it is with the command cards that one can really flavor a list. I’ll break the cards down into the following five groups; Standards, Same as D-Day Germans, New Formations, Special Formation Upgrades, and finally Heroes.

Standards

Softskin Transport and Lucky.  You knew these had to be here. I’m not sure I’ve ever seen anyone actually use the Softskin Card, but as with all Command  Card decks it is here.

Taking on the 21st Panzer – A Flames of War Late War AAR

By Tom Burgess

My good friend Ed and I were very excited to acquire last month’s release of the 21st Panzer Division expansion books/cards for the D-Day Germans in Flames of War Version 4. We both have a lot of 21st Panzer Division kit in our collections, but only Ed had any of it done.  So I rolled out my new US Sheman Company so we could get in a game with the new hotness.

Battle Report “D-Day +2” D-Day British vs Germans, Free-For-All, 100pts

by Matt Varnish

Here we go, myself and fellow No Dice No Glory contributor Scott ‘Obsidian23’ Roach, get in a game using the new British D-Day book. As always, the video of the game is linked at the end of the article.

We actually debated using the special D-Day missions in the book but they were either on 4ft by 4ft tables or Airlanding, so we opted to use the normal Battle Planner.. and wound up with Free-For-All. We WERE using the new Bocage rules, however, Bocage Hedgerows are Tall Terrain and provide Bulletproof Cover to gun and infantry teams shot through them. Looking at the above table Scott laid out, you can see that Line of Sight would be an issue for things like Achilles, 88s and Panthers.

D-Day +2, Monty’s forces have pushed past the beachheads and are heading towards Caen.   In their way lies a German Recon Coy sitting in an outskirt called Herouville-St-Clair.