The British Are Coming: British Bulge Reviewed

By Mitch Reed

My first Flames of War army, which I swore would only be the only one I would ever use, was my late war British (painted as Canadians). While I did collect other nations, I always built and created British or Commonwealth lists as my collection grew. As the game went into V4, I had a lot of later war kit that did not have a new list, now with the British Bulge book, I can now get my Challengers and Comets back on the table.

The Return of the King – The Big Cats of Bulge: German

By Richard Steer

Flames of War began its Late-War Journey in June 2019 with the publication of Fortress Europe, bringing V4 into the 1944-45 era. Subsequent releases have seen Late-War develop with books covering the Normandy and Bagration campaigns, and most recently the Ardennes.

Throughout the last three years, however, there has been something missing. You can argue about their historical significance. You can make jokes about them breaking down, running out of fuel, and being unable to cross bridges. But one thing is certain: in the Tiger II, Jagdtiger, and Jagdpanther, Bulge: German contains some of the most anticipated additions to V4.

Do they live up to expectations? Let’s take a closer look at how these vehicles have been represented in the game.

Bang for Buck: Bulge US Artillery Options Compared

By Richard Steer

 is the latest release for Flames of War, covering the US forces in Northwest Europe from September 1944 through to the end of the war, and includes a vast array of artillery options for players to choose from. This is the third post in a series that analyzes the cost-effectiveness of artillery units in FOW, with the previous articles covering the and German forces from the Bagration series of books.

Soft Underbelly: Bolt Action Italian Campaign

By Troy Hill

The long awaited chance for Warlord Games to get a decent set of army special rules for the Italian forces is finally …. not here yet.

Don’t get me wrong. The new Campaign Italy: Soft Underbelly book is great when you hold it in the context for which it is intended. That being a historical approach to gaming the invasion of Sicily during Operation Husky and beyond.

For those Bolt Action gamers hoping for a new set of Italian Army rules that brings the Italian army into the competitive zone most other armies get in the game… yeah, that didn’t happen here either. In context, a competitive Italian Army wasn’t to be had in the invasion of Sicily nor the Italian mainland.

But, if you’re into a historical approach to your gaming, instead of just pounding away with the meta and special rules to dominate in tourneys, this is an excellent book.

Ardennes Defensive – The Missions in Bulge: American

By Richard Steer

 is the newest Late-War supplement for , covering the US forces in Europe from September 1944 through to the end of the war. While are the main feature, the book also contains three new missions, a linked campaign themed on the Battle of the Bulge, and a set of optional rules for winter weather that, while not recommended for competitive play, are a welcome addition to the game for use in scenarios.

Battle Weary – US Rifles in Bulge American

By Tom Burgess

The new Bulge American Book gives us a new take on US Rifles in Version 4 Flames of War.  This new list represent the forces that had been heavily engaged in combat throughout much of 1944. These units had been relocated to the “quiet” Ardennes area for a chance to rest and recuperate. They had no idea that they were about to be at the front facing off against Hitler’s last major offensive to try to turn back the tide in the west.

Expecting easy duty, but ending up in the most intense sector, combined with the higher HQ confusion about what was going on, negatively affected these troops’ enthusiasm for the renewed battle against the German divisions. Thus the 2nd, 4th, and 28th Divisions have been offered in Bulge American as examples of “Battle Weary” units.

Bang for Buck: Bagration German Artillery Options

By Richard Steer

provides Late-War German forces in with a wealth of list building options, including a wide variety of artillery units. Following on from last month’s article , it makes sense to subject the other side the same scrutiny.

To recap, the analysis a model that simulates each dice roll in the scenario being tested to find an outcome, then repeats that simulation thousands of times in order to find the likelihood of each particular outcome occurring. The targets are dug in Careful infantry teams, with five teams under the Artillery Template, or nine teams under a Salvo Template. The other assumptions are that the Spotting Team is the Formation Commander, and a +1 penalty is added for Ranging In on terrain.

Bang for Buck: An Analysis of Bagration Soviet Artillery Options

By Richard Steer

Soviet artillery is quoted as being “the god of war”, so it is no surprise that there is a large array of artillery choices available in the  book for Flames of War. Being so spoiled for choice leaves players with some difficult list-building decisions. Mortars or guns? One big battery or two smaller ones? Which of the 8pt units is the best? Is Soviet artillery even worth spending any points on in the first place?

To test this, I built a model that simulates each dice roll in the scenario being tested to find an outcome, then repeats that simulation thousands of times in order to find the likelihood of each particular outcome occurring. The targets are dug in Careful infantry teams, with five teams under the Artillery Template, or nine teams under a Salvo Template. The other assumptions are that the Spotting Team is the Formation Commander, and a +1 penalty is added for Ranging In on terrain.

It is important to remember that dice can do strange thing, and the numbers may not line up with your experience. There are always going to be patches of good or bad luck, or that one in a thousand chance which could occur in a game, but knowing the most likely outcome does help you have realistic expectations that can assist with your planning for the game.

Modeling the Priest Kangaroo for Flames of War

By Richard Steer

One of the features of the 4th Edition of Flames of War is that many of the missions require both the attacker and defender to take and hold Objectives. This is a challenge for infantry-based forces, as having your lead infantry platoons pinned down can easily cause your attack to stall. Fortunately for Late-War British Forces, the Canadians solved this problem in 1944 with the development of the Priest Kangaroo: the conversion of surplus self-propelled guns into armored personnel carriers. I won’t go into the history here, but a good summary can be found at MilArt.

Panzerschreck 2021 Tournament Report

By Richard Steer

Panzerschreck is an annual Flames of War tournament in New Zealand, hosted by the Manawatu Duellists club in the city of Palmerston North. It has the honor of being the longest-running FOW event on the NZ wargaming calendar, having first been held in 2001 when the game was still in open beta.

The format of the 2021 tournament was 160pt Late War doubles, with 2.5 hour rounds played on 8’x4′ tables. Teams were required to field a valid force with a minimum of one formation per player, with the points able to be split between players however they wanted.