“SolForce’s official motto was “Per Ardua Ad Astra” (Latin: “Through Hardship, The Stars”), but its real motto was “Repensum Est Canicula” (Latin: “Payback is a Bitch”).”
by Patrick S. Baker
Sword of the Stars (Sword) was developed by Kerberos Productions and released in 2006. Kerberos was formed by a group of developers that had worked on Homeworld: Cataclysm, an expansion of the hit game, Homeworld. Homeworld clearly inspired some aspects of Sword.
A 4X (eXplore, eXpand, eXploit, and eXterminate) space game, Sword bore some resemblance to Homeworld, Galactic Civilization, and Reach for the Stars. In the original version of the game, the player selected one of four races to play: The saurian Tarka, the dolphin-like Liir, the insectoid Hive and of course, a united humanity defended by SolForce. Other races were added in later expansion packs and sequels. Each of the races had their own advantages and disadvantages as well as their own technology tree.