Computer Bismarck: A Retrospective of the First Serious War-game for the Personal Computer.
“In May of 1941 the war had just begun, The Germans had the biggest ship that had the biggest guns
The Bismarck was the fastest ship that ever sailed the sea, On her decks were guns as big as steers and shells as big as trees”
Sink the Bismarck by Johnny Horton and Tillman Franks
By Patrick S. Baker
Computer Bismarck was developed and published by Strategic Simulations, Inc. (SSI) and is considered the first serious war game published for what was then called micro-computers and are now called personal computers, or PCs. Prior to Bismarck’s release computer video games had largely been arcade-style games; in home versions of Space Invaders or Pac-man, etc.
Released in February 1980 for the TRS-80 and the Apple II. The game was developed by Joel Billings and John Lyons and written in BASIC computer language. Rather than come up with a design from scratch, the two developers liberally “borrowed” (some would say lifted directly) from Avalon Hill’s (AH) board game, Bismarck. Noting the similarities of SSI’s Computer Bismarck, as well as other SSI titles, to their various board games, Avalon Hill took SSI to court in 1983. In 1984 the companies settled out of court, with SSI reportedly paying AH $30,000 dollars.


Yet another great interview with an author from Casemate Publishers! We have Timothy Fitzpatrick whose book, The Long Shadow of Waterloo is one not to miss. The book is about, as Tim told me, How Waterloo changed history and how history changed Waterloo.
By Mitch Reed
“Before Guadalcanal, the enemy advanced at his pleasure—after Guadalcanal, he retreated at ours.” – Adm. William F. (Bull) Halsey, USN


By Kreighton Long
In 2020 a group of veteran game designers kicked off the initial Zenobia contest. This is a competition that mentors historical game designers who are underrepresented within the gaming community. Contestants will have a chance to state why they feel that their community needs a voice within the design space.