Podcast: No Dice No Glory Episode 76: The Zenobia Awards
I am joined by Liz Davidson (Beyond Solitaire) and we talk about the Zenobia Awards, which looks to add diversity in the historical gaming community.
I am joined by Liz Davidson (Beyond Solitaire) and we talk about the Zenobia Awards, which looks to add diversity in the historical gaming community.
By Robert Kelly
I had been to the in Aarhus, Denmark on a previous visit, but when I found out that they had spent about $1.5 million dollars on a refurbishment, I figured it was time to check it out again. The most striking thing about the museum is that it is housed in the former Gestapo Headquarters. The Germans invaded Denmark on 9 April, 1940 and by the end of the day, Denmark had capitulated. You first had to reserve a spot in the museum (its very small) and then pay just under $12 USD on entry.
By Chris Masucci
It is time again to revisit the lands of the far future, to a land of galactic civil war. Star Wars legion has been growing at a rapid rate in my area, its small but tight squadron based combat offers a reprieve from the mass amounts of figures of Warhammer and other micro-scale games. Repurposing a lot of mechanics from Fantasy Flight’s other games such as X-wing, any players familiar with the more ship-based star wars offering will be able to jump into legion without much issue.
It is no secret that I love and even before the game came out, I had a few armies ready to go for play testing and when the game finally came out. One of the things I pleaded with Rufus and Kai to make sure that the game was not all trench warfare. I have always felt that the Great War was under-gamed because many just think of static trench warfare. When I gave demos of the game, I stated that I have no plans to build armies for the western front. However, as I talked about the game more to potential players, I noticed that many of them wanted the mud and blood of the trenches and by picking up some great kits I gave in, well almost since I still do not have any trenches.
Tom and Ed are back to talk all about Flames of War and Team Yankee
By Mitch Reed
I have long been a fan of John Tiller and the newest release from covers one of the forgotten campaigns of World War Two, the campaign to open the port of Antwerp that took place in October and November 1944. The took place right after the failure of Operation Market Garden and before the Battle of the Bulge, so it does not get the rightful attention it should. In their new title Scheldt 44, the designers change that with yet another great addition to the Panzer Campaigns Series.
By Tom Gall
This article is about how to make your game table bigger, by fearlessly going to a smaller scale. In my case, I’ve been gaming in 15mm for Team Yankee and Battlegroup NorthAG, but want to convert to 10mm to get more gaming space for the same sized table. 3-D printing is a major portion of my success getting into another scale.
With NorthAG, the Plastic Soldier Company has a good line of models that continues to expand. Other companies of course can scratch the 10mm itch as well. The great thing about a 15mm to 10mm conversion is the smaller vehicles, infantry, and so on paint a lot faster. You’ll get to the table sooner and not have to invest tons of time in detail.

This past Sunday I had the pleasure of visiting Critical Hit Games in Abingdon Maryland to host some demo games of Blood & Plunder at the invitation of store staff member Matt Maggitti.
The store had only started carrying it a few weeks ago and the community of gamers were just getting into the game. A friend of the Tales of the Sail podcast Preston Jacka met me there to assist in running multiple demos at once.
Phil and I had a chance to talk with legendary game designer on his upcoming Great War Card game that is on Kickstarter now.
By John Stafford and Jim Baldrighi
Greetings fellow gamers! Im John Stafford, co-designer ofs new World War II boardgame D-Day and Beyond (DDAB). Back in October of 2019, my co-designer Jim Baldrighi and I sat down in my basement to play the old Avalon Hill classic boardgame, D-Day. We played over the course of two evenings and enjoyed the game enough to swap sides and play again.
Afterward, as we usually do, we sat back with an adult beverage and discussed what we liked about the game and what we didnt, and what new or improved game mechanics we would employ to make it a more enjoyable or historically accurate experience. Jim and I use such games to make keep or sell decisions regarding our collections, so this discussion eventually comes down to three questions: Did we like the game enough to keep it?, Does it need an upgrade?, and closely related to the second question, Was it fun enough to redesign it to our satisfaction?DDAB is the result of three yes answers.